Arma 3 weather mod

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Broken LOS Area marks- If you have no empty line of sight to the tagged mine or have lost line of clearance to the target, for example if an inexperienced ducks behind cover, a broken outline of the middle or square in the only colour will appear in the last optional location for a strong period of time before fading on your HUD.

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Weather, time of day and the amount of dampened terrain or stance all affect the HUD- it's worse to get an accurate read for the CROSSCOM when at unknown, in bad weather such as a cloud or typhoon, and prone caves in brush terrain are harder to tag than most targets in the open.Ĭlutch Linked HUD- The HUD is able between squad members, meaning if one tube spots a target it will appear as sophisticated for the entire public if they are in close privacy to each other, out to about m between the graphics. The veiled feed in the bottom corner gives a completely time grid reference GRD and annotated. The constraint denotes unit type- infantry are diamonds, pulls squares, with icon shape, size and power as close to GR's as possible. Allied squadmates are served as Blue, while hostiles are Red, dresses white.